Issue with pixilation / blur

Im having a issue when displaying sprites on screen, i have followed 3 different tutorials and still my sprites are pixelated when playing the scene. can someone tell me what im doing wrong or point me to an up to date guide?

here is an image of the sprite i want to use and its settings:

here is an image of the sprite in scene view with its properties, this is the quality i would expect to see.

here is an image when the scene is played:

Any ideas?

Thanks for any help

Your viewer is set to 10x size, so it looks like you are drawing the sprite really tiny and then scaling the screen up huge. Your sprite is 128 by 128, so if you draw it so that it’s only on a tiny 16x16 space on the screen, than you’re going to lose resolution.