I am using the Isometric Z as Y Tilemap to create a level but this issue came up.
As you can see I’m trying to sort this character in relation to the tilemap.
If the z coordinate of the character is too low then the wall behind him renders after him, if the opposite is true then the wall in front of him renders before him.
I believe the problem lies with the fact that I am using a Character that is taller than the tile size. Is there a way to fix this issue?
More details:
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The Transparency Sort Axis is 0, 1, -0.26
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I already tried changing the Sprite Sorting Point to Pivot and attempt various pivots but the problem presists
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The tilemap mode is Individual and the sort order is Top Left
This is what is suppose to happen:
,