Hi there,
I’ve a cutting shader which cuts my object on a specific plane. This works perfectly in normal shader.
Now I have a Posteffect which should show only the outlines and bodyedges of this. The problem is that _CameraDepthTexture and _CameraDepthNormalsTexture shows the hole body not the cutted one.

So I tried to override the Hidden/Internal-DepthNormalsTexture shader with my cutted one. The shader itself works when I do Shaderreplacement on a camera. But the _CameraDepthTexture is still the hole object.
Any idea?
I use Unity 2019.3.13f1
Standard Shader (no HDRP / URP)
Post Processing 2.3.0


