Hey guys, I’m trying to imitate the results of this video though I am relatively new to working with Daz and unity:
For right now I’m just adding Victoria to the character creation, however I don’t think I am importing her properly from daz. The main issues I’m running into are: 1. I am able to generate the character through the asset bundles with various shirts, pants, etc, however the body is not properly being generated so that the only thing that is displayed is the clothing. I noticed in the character creation tutorial their male and female models have files in their .fbx called “Male_Hips” or “Female_Hips” that are included in the hierarchy of the asset bundle generated character, will I need to do something similar for Vicki so that the script knows to generate the appropriate asset bundle with her body mesh? And if so, how would I go about doing that? 2. For certain assets there are multiple textures (the hair in particular), I noticed he doesn’t have that in the video, but is it possible to consolidate all of the hair textures into one before I export it from Daz? 3. And this is minor, I’ve tried changing the scale in daz however it doesn’t change anything, when I import Vicki in, she is 100x too large for the scene. Is there a way to change that or will I have to build t he scene around her ridiculously large fbx?