It possible to remove or skip the loading progress on Unity Webgl

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Hi everyone, I am new at Webgl and my boss want me to remove the dark screen and the Unity loading progress on Unity Webgl. I try to custom loader.js.file but with my experience in javascript I cant do much. But what i can see hear is loader.js.file is trying load something. So it possible to remove or skip the loading progress so user can go straight to my game.

There are best practices on improving WebGL load times, follow those. Some examples are found on the Unity blog, should come up on top in google searches. That said, expect a minimum load time of 5-10 seconds for most apps.

If it's about the visual presentation of the loading screen itself, you can modify that in the WebGL HTML template. That's explained in the manual. On the store you'll find some WebGL templates too.

You can even go as far as hiding the loading screen entirely by overlaying a javascript/html element and animate that with javascript. However I only know that it is possible but not how.

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