LevelPlay Init failed after upgrading Unity from 2022.3.62f1 to 2022.3.62f2 (error 2110, Bad Request - 400)

After upgrading my project from Unity 2022.3.62f1 to 2022.3.62f2 (the recent patch Unity recommended for the critical CVE fix),

my LevelPlay SDK initialization started failing with this log: LevelPlayInitError: 2110, Bad Request - 400
INTERNAL: Ke a - serverResponseString is null

Nothing else in the project was changed —

same Android App Key, same package name, same LevelPlay SDK version, same code.

Before the upgrade (2022.3.62f1), initialization worked perfectly.

After the upgrade to 2022.3.62f2, initialization always fails immediately during LevelPlay.Init().

Repro steps:
1. Use Unity 2022.3.62f1 → LevelPlay initializes normally.
2. Upgrade to 2022.3.62f2 (no other changes).
3. Build the same project for Android.
4. Launch the app → OnInitFailed is triggered with 2110, Bad Request - 400.

Hi @Evan_SC93,

I’m sorry you encountered an error after upgrading it.

Could you please open a ticket with us here https://support.unity.com/hc/en-us/requests/new under “non-technical support” category with all the info and errors it shows + the repro steps so we can figure out what’s going on?

Additionally, in the mean time, you can use the application patcher to patch any executables you’ve made with the previous versions

Same Issue.Is there any new progress about this.

Any updates on this?