Light map effect on mesh merge (456625)

Hi, I am baking the light, and then at run-time, merging the mesh using skinned mesh renderer, but after merging the light map is not affecting it!

  1. Do I need to merge mesh first, and then bake light?
  2. Is it problem of skinned mesh renderer? Do I need to use normal mesh renderer as done by Mesh.CombineMeshes?
  3. What is the reason of the prob. I am facing?

Thanks

the lightmap needs uv coordinates properly done in the 2nd uv channel.

Hi,

Thanks for reply hippocoder,

Please explain in detail i cant understand what you say.

Thanks in advance