Lighting for multiple objects/locations

Hello,

i am wondering, researching on unity and unreal, i know unreal from what it shows can do dynamic lighting, however from what i am looking for, i am wondering if unity can do multiple light sources, example, light from flash light, light from a light pole, and/or light from a tv or microwave etc. all in the same “Room”? of course some may turn off and on etc. depending on the action of the player/object or enemy, can this be done in unity, if so, is it easy? are there any good tutorials/guides i can look at as an example?

thanks in advance.

There’s a few tutorials in the Learn section on lighting, as well as you’ll find some on YouTube. You’ll also want to take a look at your rendering path you plan to use. The default forward rendering path isn’t the best to use when dealing with a lot of real time light sources, like point lights. So the firth thing I’d do is switch your game to the deferred rendering path.

https://docs.unity3d.com/Manual/Rendering-Tech.html

I don’t know how any of this applies to the new (and still experimental?) scriptable rendering pipeline.

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Hey Joe,

thanks for the info, i will definitely check out the tutorials. Ya that is a good question, with the new rendering pipeline, how it function or apply, and maybe with the new ECS… makes me wonder and worried :frowning:

Well I wouldn’t be “worried” exactly. The HDRP isn’t ready for prime time yet, and I’d expect even after it is ready that it coexists with the existing renderer for another year or so.

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