Lighting is brighter in PC build than it is in the editor

So I am having an issue where my standalone build for PC looks totally different from the editor. The scene is very washed out and bright in the standalone build (which is not what I want) compared to the darker (correct) look in the editor (see screenshots). Not sure where to even look. The scene is lit by a directional light and a bunch of point lights. The dungeon is also procedurally generated when the scene is loaded.

I have seen this same issue happen where a few times the dungeon has looked washed out in the same way it looks in the standalone build while I am still in the editor… not sure how it got fixed in the editor, but it went away (maybe when I made another build?) Any help would be appreciated.

Did you enable auto lightmapping?

It could be that the lightmap is applied when you build the game, but not when you are running it in the editor.

Anyway, try switching the lightmapping process to ‘manual’, and ensure that ambient light is set correctly.