This has me totally confused.
Last time I did a bake, everything baked just fine. However, we made a few changes to our environment, which required us to re-bake. I set it up to bake again, and partway through (about 10-15 minutes in, it’ll say “Baking Textures” for a while before going on to Bilinear Filter, and then to Edge Dilation Filter, which is where it stops), the bake will suddenly stop with no error. It simply stops, and any mapping that may have existed before, remains (though, it doesn’t fix the issue if I hit ‘clear’ before the bake).
I’d managed to narrow it down to 2-3 meshes that cause the lightmapper to respond in this way, but it’s confusing because none of these have changed since the previous bake, and I’ve baked them before. I’ve looked over their information in the Inspector view, and made sure they’re set to Static, have a UV, have Main Color properties (even though the lack of this normally causes an error, I checked just to be sure). I’ve also tried re-importing the asset, redoing the UV, and removing the object from the game world and replacing it with a fresh one. If I bake any given selection not containing these meshes, it bakes fine; but if I bake that mesh alone, or if the selection includes that mesh (or if I bake the whole thing), it stops only 10-15 minutes into the bake.
I’ve got my resolution set to 25 Texels Per World Unit (We have some fairly large models as far as world units goes, so we had to turn this way down. It didn’t seem to impact visual appearance too badly, so we stuck with it for now), Lock Atlas is turned off, no Ambient Occlusion, set to Dual Lightmaps with High Quality. These are the settings we’ve been using up until now. By the way, the resolution is low enough that no “Maximum Atlas Sized Reach” message is up on the lightmapper menu.
Does anybody know of any issues/settings that cause the lightmapper to suddenly stop like this?
Small update: Doing a little more troubleshooting, it seems to only do this if I have more than a certain amount of total surface area selected for baking (which explains why the bake all doesn’t work, either). I also tried to bake on a different computer, and it worked properly. The only change I’ve made to my system since the last bake, was an updated video card.
That said, are there any known compatibility issues between the newer Radeon HD 6xxx series cards and/or Catalyst, with Beast?