We are proud of our latest release of the Lightmap Manager Lite (FREE STABLE VERSION), no more need to extract anything which a lot of users faced problems with in the early releases and had hard time installing but this time you just import it and start playing with it, we have cleaned everything and polished it up while it is totally for FREE.
If you have it already then Just get the update and if you don’t just download it
The features are:
1- Save\load lightmaps for dual\single lightmaps with the datetime, description, a name and a preview image.
2- XML formatted saved file that includes all the settings associated with all light-mapped objects.
3- Set out the maximum size of each lightmap.
4- Resize lightmaps.
5- Adjust brightness on runtime.
6- Blend between lightmaps.
7- Switch between lightmaps.
8- Tint lightmaps.
9- Direct support channel within so you can get the support needed from us as your satisfaction is our priority.
And if anyone of you have bought the Lightmap Manager V1 before it became Lightmap Manager Lite then don’t hesitate to contact us and to get other tools from us for FREE.
if you are looking for advanced features then consider Lightmap Manager 2 which includes and add some advanced features to lightmap manager lite, these features are:
1- Animated Lightmaps 2- Per object saving 3- Per object baking
hi i just got mxd bundle and imported all the packages into the same project but as soon as i import lightmapmanager i get number of exceptions that will not clear
i guess it gets confused and uses enumeration with the same name in in MDXCore.dll
Assets/LM2/MXDLightmapManager/Scripts/Editor/LightmapManager.cs(988,107): error CS0117: `SelectionMode' does not contain a definition for `Editable'
Assets/LM2/MXDLightmapManager/Scripts/Editor/LightmapManager.cs(988,58): error CS1502: The best overloaded method match for `UnityEditor.Selection.GetFiltered(System.Type, UnityEditor.SelectionMode)' has some invalid arguments
Assets/LM2/MXDLightmapManager/Scripts/Editor/LightmapManager.cs(988,58): error CS1503: Argument `#2' cannot convert `object' expression to type `UnityEditor.SelectionMode'
Assets/LM2/MXDLightmapManager/Scripts/Editor/LightmapManager.cs(1393,112): error CS0117: `SelectionMode' does not contain a definition for `Editable'
Assets/LM2/MXDLightmapManager/Scripts/Editor/LightmapManager.cs(1393,63): error CS1502: The best overloaded method match for `UnityEditor.Selection.GetFiltered(System.Type, UnityEditor.SelectionMode)' has some invalid arguments
Assets/LM2/MXDLightmapManager/Scripts/Editor/LightmapManager.cs(1393,63): error CS1503: Argument `#2' cannot convert `object' expression to type `UnityEditor.SelectionMode'
Assets/LM2/MXDLightmapManager/Scripts/Editor/LightmapManager.cs(1445,109): error CS0117: `SelectionMode' does not contain a definition for `Editable'
Assets/LM2/MXDLightmapManager/Scripts/Editor/LightmapManager.cs(1445,60): error CS1502: The best overloaded method match for `UnityEditor.Selection.GetFiltered(System.Type, UnityEditor.SelectionMode)' has some invalid arguments
Assets/LM2/MXDLightmapManager/Scripts/Editor/LightmapManager.cs(1445,60): error CS1503: Argument `#2' cannot convert `object' expression to type `UnityEditor.SelectionMode'