Hey people.
I’m doing a small “game” experience in Unity where I have built some large rooms in 3Ds Max 2009, rendered to texture with VRay 1.50 SP2 and exported as FBX (the FBX 2009 plugin still crashes) to Unity. People who are using Mental Ray or other rendering solution is welcome to reply to.
I have a some Max Unity questions you might be able to help me with. Sorry for the length of this post and excessive use of the word Lightmap.
1. I want the floors and walls to have tiled Diffuse map in UV 1 and non-tiled Lightmap in UV 2. Right now I have tiled the Diffuse under placement inside Unity but is it a better way to do it? Tile it in Max already?
2. What settings in Render to Texture is best if one want to achieve the results I’m looking for, diffuse and lightmap. I have tested VrayCompleteMap on both with a VrayOverrideMtl when making the lightmap and sometimes the lightmap comes through way to dark in Unity. Would VrayLightMap make any difference in the end or is there is a ideal element to use?
3. What shader solution in Unity is the best for lightmaps? There is a few but I guess you need to have lights in the Unity scene to make some of them work properly (I have none)?. For example doesn’t Bump work without lights?
4. The Unity Manual says that I should combine meshes for best performance. I don’t really understand what that means here. Does a FBX file count as a mesh? Or do I have to do the combining in my 3D application?
5. Is it possible to use the Detailed Texture shader together with a lightmap?
6. I have been hearing a bit about Atlas Mapping and wondering if it’s a good idea to use it for my lightmaps. I only have 4 large rooms with some nooks and crannies, and some fairly detailed windows and lights. Basically not a ton of objects but a few large surfaces and quite a lot of smaller ones.
7. For some reason I get a material error on FBX export and have to re-add the materials in Unity. It’s not a big issue but would be nice if didn’t have to. I read somewhere that they have to be standard materials placed in diffuse and self-illumination, is this true?
As you probably understand from my questions, I want to transfer a realistic looking scene from Max the best possible way to Unity.
All help is much appreciated. Great if there was a detailed tutorial out there on this subject. I’ll post the project as soon as it’s further of the ground.
Thanks for reading all this and helping!
perfectheat