Lightmapping Crashing

Hello Unities,

It’s the second time i’m trying to lightmap my whole scene…

Unity crashes everytime I finish my Beast Lightmap… It’s taking a lot of time… 3+ hours to bake and I’m using 150 texels per unity (high quality)

Unity 3.3 Pro

PC Specs:
i7
12gb Ram
GTX 260 1.7gb

It shouldn’t be doing that…

The thing is that all the textures are complete and are on it’s respective folder, but are a total of 226 textures (113 far and near), what should i do?

Spam unity support with bug report. There is lots of memory leaks in unity (especially in umbra implementation, light mapping implementation, texture importer/browser…). Many of them were promised to be fixed long time ago, but still nothing. So we need to shout and shout laud :slight_smile: