Yeah the title says it, but Unity crashes every time I bake my scene it takes hours to do only to lead to disappointment when I find out it didn’t work and I have to rebake it.
What could the problem be? I’ve got the update and that still didn’t help. Could it be a bug?
I just baked something that took 24 hours to bake, resulting in 65 separate 1024x1024 lightmaps and Beast did not crash. My computer has 9GB of ram and is 64 bit. So given that beast could calc for 24 hours on my comp straight and not crash, if your computer has less ram than mine, than it might be that beast is running out of ram.