I need to load several textures (and maybe other resources in future) at the background thread. What is the best way to do it?
I found Application.LoadLevelAdditiveAsync but i don’t wont to make a level for each resource.
Also there is AssetBundle.LoadAsync method. But i don’t understaid if I can include AssetBundle into my project or it can be only loaded externally (through WWW class).
Tell me please what is the best approach.
Thank you.