Hi,
I have 3 entries in my Asset Table, 2 Sprite and 1 audio clip. Now I am trying localise the Image in the canvas. I have used ‘LocalizeSpriteEvent’ Component. Now once I add it I select the table from and the key from the LocalizeAsset property drawer. Once I add that particular key its not available anymore for future use. I am using version 0.10.0
Hi,
Are they being treated as Sprite assets or Textures?
When you grab a Sprite asset and drop it into the table it will treat it as a Texture2D unless you grab the actual sprite part. This is a quirk of Unity, a Sprite is actually a sub asset, the root is the Texture. So when you drop the asset into an Object field it will take the root and treat it as a Texture and not a Sprite. This is by design.
You can drag the Sprite asset directly like so

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Thanks it helped.
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It’s really surprising but worked and one problem solved after 24 hours ![]()
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Thanks. It works.
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