Logs not showing up in console or Editor.log file only when certain scenes are loaded

Some days ago my project stopped showing logs from Debug.Log() or sometimes Debug.LogError() in my console, I’ve made sure that I have no errors, I took care of every warning that I could and since it’s a common mistake I also made sure to check that the message output in console is enabled.

Messages that don’t come from a MonoBehaviour script or similar still show up, like that one indicating that there are 2 audio listeners in scene for example. Common runtime errors like a null reference exception do show up.

This keeps happening when either scene A or scene B are loaded, I tried logging something from a testing scene C I made before this error started and everything logs just fine. If I have scene A or scene B loaded along scene C then the logs in scene C would stop showing in console.

Logs don’t appear to be written to the Editor.log file neither.

The version I’m using is 2018.4.32f but I don’t think I’ll be able to upgrade it anytime soon, I don’t know what could be causing this problem and I don’t really want to upload changes to Unity Collab until I’m sure it’s not something that won’t be pushed or I get it fixed.

Any ideas on what to do?

Well if anyone gets the same problem, I fixed it by deleting the Library folder and all the .csproj and .sln files from my project. Deleting the Library folder is probably was not needed.

nvm I just realized it was a feature implemented by someone else on the project and I didn’t knew it was turned on