Some days ago my project stopped showing logs from Debug.Log() or sometimes Debug.LogError() in my console, I’ve made sure that I have no errors, I took care of every warning that I could and since it’s a common mistake I also made sure to check that the message output in console is enabled.
Messages that don’t come from a MonoBehaviour script or similar still show up, like that one indicating that there are 2 audio listeners in scene for example. Common runtime errors like a null reference exception do show up.
This keeps happening when either scene A or scene B are loaded, I tried logging something from a testing scene C I made before this error started and everything logs just fine. If I have scene A or scene B loaded along scene C then the logs in scene C would stop showing in console.
Logs don’t appear to be written to the Editor.log file neither.
The version I’m using is 2018.4.32f but I don’t think I’ll be able to upgrade it anytime soon, I don’t know what could be causing this problem and I don’t really want to upload changes to Unity Collab until I’m sure it’s not something that won’t be pushed or I get it fixed.
Any ideas on what to do?