Hi everyone,
I’m using Polyspatial and I think I found a problem. In Unity, I created a script using LookAt for my panels, and I’m using the camera that comes as a prefab called SceneCamera. I have an unbounded MR application. When I test it in Unity, it works fine, but when I deploy it, it doesn’t work: it ends up pointing towards the body or lower, not towards the Vision Pro.
Does anyone know how I can fix this or if there is any component to use this effect?