LookAt in visionOs

Hi everyone,

I’m using Polyspatial and I think I found a problem. In Unity, I created a script using LookAt for my panels, and I’m using the camera that comes as a prefab called SceneCamera. I have an unbounded MR application. When I test it in Unity, it works fine, but when I deploy it, it doesn’t work: it ends up pointing towards the body or lower, not towards the Vision Pro.

Does anyone know how I can fix this or if there is any component to use this effect?

  1. New polyspatial version has introduced the support for billboards
  2. If you don’t want to use that, you should be looking at Tracked Pose Driver attached to the Camera.

Good morning, I have a project in Unity3D for Vision Pro, using Volume Camera Unbounded, and since I don’t have a real device, I only have the simulator. I have a question: with the “Unbounded” camera, can the player move around the objects? … I ask because in the simulator the entire room moves when trying to move.
I would appreciate any comments!
here video link

Hi,

You should be able to move around the simulator room without having the objects move with you. I’m not familiar with your scene set-up, but what’s shown in the video could potentially happen if your main Camera GameObject has a TrackedPoseDriver, and therefore is following your head pose. Any objects that are children of the Camera GameObject will also move in sync with the head pose.

ok … thanks a lot
!!!