Hi, I am using the Unity Inference Engine to run a body tracking onnx model, and I want to run it on and IOS device like iPhone or iPad.
Model:
The game runs well in Unity editor, and at first also on the IOS devices. But after some irrelavent updates on the app, the IOS build perform with low frame rate. The low frame rate problem remains even after I deleted my afterward updates.
I found that the line that gives the low frame rate is
worker.Schedule(inputs[0], inputs[1], inputs[2]);
the 3 tensor inside having the shape (1, 3, 448, 448)
and the code with run every frame in update
its weird that the app used to run properly with the exact same code in every frame, and now do not.
Can I do anything to fix that? Thanks