Mageist Multiplayer RPG for Mobile

Hello.
I’m publishing a new toolkit.
This is a basic rpg game with full mobile and multiplayer support.
We tried it on two android devices on a network, That’s working well. But you need a network to play, but If you can setup a network on your device, device2device is possible. (the game doesn’t support bluetooth)

Actually this is optimized for mobile but with the new mouse movement support (i just added), you will able to use this for web,pc and mac games too.
Just find “Player” prefab on the project then change “TouchScreenOrMouse” variable on “PlayerScript” script. 1 is mouse movement, 0 is touch screen.

I optimized the gui interface for any screen. So no problem with screen resolution of the target device.

Single and multi mode are available. On the single mode, kill the monsters and gain level (search the map on web player demo, you will find them). On the multi mode, play with your character on LAN (Player vs Player only! Monsters coded for singleplayer only!)

and i added some fast functions for multiplayer like
CreateParticle(particle name as string,particle position as vector3) // finds the prefab from “Resources/particles”
to quick multiplayer.

Online Documentation : http://www.bisaniyehocam.com/products/Documentation/index.html

Update :

The price is 25$
Asset Store Link

Setting the TouchScreenOrMouse variable (watch in HD);

Regards,

Someone is strangling a cat in the background of your video, that wasn’t very nice :frowning:

Cool tech though, and $25 is a nice price :slight_smile:

Will this work also from ios to ios without a pc or mac in a network?

I don’t know. I used default networking.
// Edit : I tried on two android devices now. That’s working but need a network.
// Don’t need Pc or Mac. I didn’t have two Android devices so I used a computer on video.

:smile: Thanks, I forgot to remove the background sound plays on my pc. Video updated.

This looks great … I’ll definitely pick this up for learning.

By the way, does this require Unity iOS or Android or can this work in the regular unity as a web player or PC game?

Good point, yes. This can work in regular unity If you change the touch screen moving system. Even at now, can play on pc but can’t move. A simple mouse movement script can make this a pc game.

Excellent … look forward to the release. On my to buy list once it comes out.

This song makes me want to sneak around the house haha. I love the tech.

I just added mouse movement support. You will able to change TouchScreenOrMouse variable to make this for mobile or web,pc,mac.
Web Player Demo (Mouse Movement)

//Waiting for the accepting asset store…

New video added!
Hope this will be okay in this week.

Touchscreen is not working on ios at leat not on the character moving.
I am sure that i do something wrong here so please help.
The documentation is not helping here enough.

Are you sure you changed this?
This is a setting for touch screen and mouse movement.

// sorry for my wrong. touch screen is not working on the spell buttons too? :S

Yes i am sure, i even tryed it with 1 and 0.
With 1 i can use the menu and the spells but not the moving.
With 0 i can not build the iOS project.

So i do something wrong here or will an update fix this soon?

You say (“I cannot build ios project”)
Could you send the screenshot of the console error?

Yes i can when i am home again but with 1 selected i can build to ios and then i can like i should use the menu and the buttons but not stear the player.

So i think this are two different problems beside that with 0 selected i should not build for ios becouse of the mouse stearing.

I will try to explain.
Everytime you changed the touchscreenormouse variable, you have to restart the game. Because we change the player prefab’s variable. Please look at the attached picture carefully.
If you change the TouchScreenOrMouse variable in-game, you need to find the player object in hierarchy then change the variable.
I’m making a video now.

Here is the video;

Ok, will try this later.
Thank you for the video.

So now after watching the video at home i got it running on my iphone 3g with about 7 to 10 FPS
and also on my iphone 4 with about 30 FPS.

In multiplayer mode i got 3 PFS on the 3G and about 22 PFS on the 4G when both players are running and also the 3G player is much slower then the 4G player.

Tomorrow i want to find out if i can connect them also without my router at home in the middle of nowhere.