“Package Build: Error running Mabu. See Console for Details”
Been getting this error message continuously when doing a Build+Run with my Magic Leap connected.
During the packaging process of the build (right at the end), Unity will put out the error message stated above.
In the console I get a number of errors.
- 2 debug messages:
Lumin SDK Found at C:\Users\mike l\MagicLeap\mlsdk\v0.18.0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Running mabu with argument: -t release_device “C:\Users\mike l\Documents\Magic Leap Hello World\com.mynewcompany.mynewproductname.package” -o “C:\Users\mike l\Documents\Magic Leap Hello World.out” -m “C:\Users\mike l\Documents\Magic Leap Hello World\Temp/StagingArea\manifest.xml” -v -s “C:/Users/mike l/Documents/Magic Leap Hello World/helloworld_ar.cert” MLSDK=“C:\Users\mike l\MagicLeap\mlsdk\v0.18.0”
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
- and 5 error messages
Package Build: Error running Mabu.
C:\Users\mike l\MagicLeap\mlsdk\v0.18.0\mabu.cmd -t release_device “C:\Users\mike l\Documents\Magic Leap Hello World\com.mynewcompany.mynewproductname.package” -o “C:\Users\mike l\Documents\Magic Leap Hello World.out” -m “C:\Users\mike l\Documents\Magic Leap Hello World\Temp/StagingArea\manifest.xml” -v -s “C:/Users/mike l/Documents/Magic Leap Hello World/helloworld_ar.cert” MLSDK=“C:\Users\mike l\MagicLeap\mlsdk\v0.18.0”
stderr[
mabu: using build target ‘release_lumin_clang-3.8_aarch64’
mabu: error: C:\Users\mike l\Documents\Magic Leap Hello World\Temp\StagingArea\manifest.xml: missing attribute
(This tells the device, Creator Portal, and App Store which APIs your program
is using, in order to prevent installing the package on incompatible devices.
See $MLSDK/include/ml_platform.h for the latest level.)
]
stdout[
[com.mynewcompany.mynewproductname] Laying out DATAS into ‘.out’…
mabu: reading data layout cache from ‘C:/Users/mike l/Documents/Magic Leap Hello World/.out/.cache/release_lumin_clang-3.8_aarch64/com.mynewcompany.mynewproductname-dfe2c1c7dddc8dda\layout.mf’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Player.elf’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/AudioPluginMSASpatializer.so’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/libml_camera_plugin.so’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/libml_mediaplayer_plugin.so’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/nunit.framework.dll’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/UnityEngine.SpatialTracking.dll’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/UnityEngine.TestRunner.dll’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/UnityMagicLeap.so’
mabu: skipping unmodified file ‘C:/Users/mike l/MagicLeap/mlsdk/v0.18.0/lumin/stl/libc++/lib/libc++_shared.so’
mabu: linked ‘Temp\StagingArea\Data\Native\libil2cpp.so’ into ‘.out\bin\libil2cpp.so’
mabu: wrote data layout cache to ‘C:/Users/mike l/Documents/Magic Leap Hello World/.out/.cache/release_lumin_clang-3.8_aarch64/com.mynewcompany.mynewproductname-dfe2c1c7dddc8dda\layout.mf’
[com.mynewcompany.mynewproductname] Creating package ‘.out\com.mynewcompany.mynewproductname.mpk’…
]
at UnityEditor.Lumin.Utils.Command.RunInternal (UnityEditor.Lumin.Utils.Command+Context ctx) [0x00057] in C:\buildslave\unity\build\PlatformDependent\Lumin\Editor\Managed\Utils\Command.cs:82
at UnityEditor.Lumin.Utils.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Lumin.Utils.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Boolean allowFailure) [0x00024] in C:\buildslave\unity\build\PlatformDependent\Lumin\Editor\Managed\Utils\Command.cs:100
at UnityEditor.Lumin.Packaging.Mabu.MabuInvocation.Run (UnityEditor.Lumin.Utils.Command+WaitingForProcessToExit cb) [0x00023] in C:\buildslave\unity\build\PlatformDependent\Lumin\Editor\Managed\Packaging\Mabu\MabuInvocation.cs:120
at UnityEditor.Lumin.PostProcessor.Tasks.PackageBuildTask.Execute (UnityEditor.Lumin.PostProcessor.IPostProcessorContext ctx) [0x0022d] in C:\buildslave\unity\build\PlatformDependent\Lumin\Editor\Managed\PostProcessor\Tasks\PackageBuildTask.cs:94
at UnityEditor.Lumin.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Lumin.PostProcessor.IPostProcessorContext context) [0x0004b] in C:\buildslave\unity\build\PlatformDependent\Lumin\Editor\Managed\PostProcessor\PostProcessRunner.cs:56
at UnityEditor.Lumin.PostProcessML.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, System.Boolean incremental) [0x0003d] in C:\buildslave\unity\build\PlatformDependent\Lumin\Editor\Managed\PostProcessML.cs:76
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:182
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:89
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
CommandInvokationFailure: Package Build: Error running Mabu.
C:\Users\mike l\MagicLeap\mlsdk\v0.18.0\mabu.cmd -t release_device “C:\Users\mike l\Documents\Magic Leap Hello World\com.mynewcompany.mynewproductname.package” -o “C:\Users\mike l\Documents\Magic Leap Hello World.out” -m “C:\Users\mike l\Documents\Magic Leap Hello World\Temp/StagingArea\manifest.xml” -v -s “C:/Users/mike l/Documents/Magic Leap Hello World/helloworld_ar.cert” MLSDK=“C:\Users\mike l\MagicLeap\mlsdk\v0.18.0”
stderr[
mabu: using build target ‘release_lumin_clang-3.8_aarch64’
mabu: error: C:\Users\mike l\Documents\Magic Leap Hello World\Temp\StagingArea\manifest.xml: missing attribute
(This tells the device, Creator Portal, and App Store which APIs your program
is using, in order to prevent installing the package on incompatible devices.
See $MLSDK/include/ml_platform.h for the latest level.)
]
stdout[
[com.mynewcompany.mynewproductname] Laying out DATAS into ‘.out’…
mabu: reading data layout cache from ‘C:/Users/mike l/Documents/Magic Leap Hello World/.out/.cache/release_lumin_clang-3.8_aarch64/com.mynewcompany.mynewproductname-dfe2c1c7dddc8dda\layout.mf’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Player.elf’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/AudioPluginMSASpatializer.so’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/libml_camera_plugin.so’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/libml_mediaplayer_plugin.so’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/nunit.framework.dll’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/UnityEngine.SpatialTracking.dll’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/UnityEngine.TestRunner.dll’
mabu: skipping unmodified file ‘C:/Users/mike l/Documents/Magic Leap Hello World/Temp/StagingArea/Data/Plugins/UnityMagicLeap.so’
mabu: skipping unmodified file ‘C:/Users/mike l/MagicLeap/mlsdk/v0.18.0/lumin/stl/libc++/lib/libc++_shared.so’
mabu: linked ‘Temp\StagingArea\Data\Native\libil2cpp.so’ into ‘.out\bin\libil2cpp.so’
mabu: wrote data layout cache to ‘C:/Users/mike l/Documents/Magic Leap Hello World/.out/.cache/release_lumin_clang-3.8_aarch64/com.mynewcompany.mynewproductname-dfe2c1c7dddc8dda\layout.mf’
[com.mynewcompany.mynewproductname] Creating package ‘.out\com.mynewcompany.mynewproductname.mpk’…
]
UnityEditor.Lumin.Utils.Command.RunInternal (UnityEditor.Lumin.Utils.Command+Context ctx) (at C:/buildslave/unity/build/PlatformDependent/Lumin/Editor/Managed/Utils/Command.cs:82)
UnityEditor.Lumin.Utils.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Lumin.Utils.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Boolean allowFailure) (at C:/buildslave/unity/build/PlatformDependent/Lumin/Editor/Managed/Utils/Command.cs:100)
UnityEditor.Lumin.Packaging.Mabu.MabuInvocation.Run (UnityEditor.Lumin.Utils.Command+WaitingForProcessToExit cb) (at C:/buildslave/unity/build/PlatformDependent/Lumin/Editor/Managed/Packaging/Mabu/MabuInvocation.cs:120)
UnityEditor.Lumin.PostProcessor.Tasks.PackageBuildTask.Execute (UnityEditor.Lumin.PostProcessor.IPostProcessorContext ctx) (at C:/buildslave/unity/build/PlatformDependent/Lumin/Editor/Managed/PostProcessor/Tasks/PackageBuildTask.cs:94)
UnityEditor.Lumin.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Lumin.PostProcessor.IPostProcessorContext context) (at C:/buildslave/unity/build/PlatformDependent/Lumin/Editor/Managed/PostProcessor/PostProcessRunner.cs:56)
UnityEditor.Lumin.PostProcessML.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, System.Boolean incremental) (at C:/buildslave/unity/build/PlatformDependent/Lumin/Editor/Managed/PostProcessML.cs:76)
Rethrow as UnityException: [Build failure] Package Build: Error running Mabu. See the Console for details.
UnityEditor.Lumin.Utils.DialogHelper.Fatal (System.String title, System.String message, System.Exception inner) (at C:/buildslave/unity/build/PlatformDependent/Lumin/Editor/Managed/Utils/DialogHelper.cs:23)
UnityEditor.Lumin.PostProcessML.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, System.Boolean incremental) (at C:/buildslave/unity/build/PlatformDependent/Lumin/Editor/Managed/PostProcessML.cs:85)
UnityEditor.Lumin.MLBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/Lumin/Editor/Managed/ExtensionModule.cs:67)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:287)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error building Player: 3 errors
Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:182
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:89
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Any help?? Just looking to build onto the device! ![]()