Build works, but Build And Run fails for Magic Leap One

Hi,

I hope someone can help me. I’m trying to build and deploy a simple scene (containing just a cube) to my Magic Leap One. When I run “Build” it succeeds without errors. When I run “Build And Run” I get the errors that I’ve pasted at the bottom of this post.

I have followed the guide very closely and everything else seems fine. Please note:

  • The device is running Lumin OS version 0.98.35
  • I’m using:
    ** Lumin SDK v0.26.0
    ** Magic Leap SDK Plugin v0.26.0
    ** Unity v2020.3.47f1
    ** Magic Leap XR Plugin v6.4.1
    ** Minimum API Level is set to “API Level 10”

It looks like it’s referencing Android… maybe this is some confusion between ML1 and ML2 resources? (I don’t own a ML2). Could it be that I need an older version of one of the above components?

Does anyone have any ideas on what could cause this?

Android clang version 3.8.275480  (based on LLVM 3.8.275480)
Target: aarch64--linux-android
Thread model: posix
InstalledDir: \MagicLeap\mlsdk\v0.26.0\tools\toolchains\bin
Found candidate GCC installation: /MagicLeap/mlsdk/v0.26.0\\tools\\toolchains/lib/gcc/aarch64-linux-android\4.9.x
Selected GCC installation: /MagicLeap/mlsdk/v0.26.0\\tools\\toolchains/lib/gcc/aarch64-linux-android/4.9.x
Candidate multilib: .;@m64
Selected multilib: .;@m64
"MagicLeap\\mlsdk\\v0.26.0\\tools\\toolchains\\bin\\aarch64-linux-android-ld" "--sysroot=/MagicLeap/mlsdk/v0.26.0\\\\lumin" --eh-frame-hdr -m aarch64linux -shared -o "\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated.so" "/MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib\\crtbegin_so.o" "-L/MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x" "-L/MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib/../lib64" "-L/MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib" "-L/MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib" --no-undefined --gc-sections --build-id "apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_3.o" "LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_0.o" "LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_1.o" "LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_2.o" "LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_3_globals.o" "LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_3_merged.o" -lm -lgcc -ldl -lc -lgcc -ldl "/MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib\\crtend_so.o"
Error building Player: 9 errors
Error building Player: 11 errors
Build completed with a result of 'Failed' in 15 seconds (15146 ms)
0x00007ff6d161a04c (Unity) StackWalker::GetCurrentCallstack
0x00007ff6d1621539 (Unity) StackWalker::ShowCallstack
0x00007ff6d23bc9bc (Unity) GetStacktrace
0x00007ff6d2e3eb67 (Unity) DebugStringToFile
0x00007ff6d16bfa0a (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x0000013147a55cfb (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000013147a55b7b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000013147a54ffe (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001314b557a6a (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x00000131479d613b (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x00000131479fb9eb (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x000001314b55656b (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
0x00000131470ee02b (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
0x0000013146fa9793 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x0000013146f69393 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x0000013146f63154 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x0000013146f62ae3 (Mono JIT Code) UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
0x0000013146f4953b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x0000013145f93d82 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x0000013145f91313 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001314782371b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x0000013147823403 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x00000131479706eb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x0000013147969083 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x0000013145bf9dcb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x0000013145bcadc6 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x00000131479623c3 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000013145bc4b26 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x0000013145bc3623 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000013145bd51fb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x0000013145bcff5b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x0000013145bcfcdb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
0x0000013145bc3f83 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000013145bc2763 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x0000013145bc22ab (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x0000013145efdf63 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000013145efd173 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x0000013145efcb8f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x0000013145efc87b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x0000013145efc375 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x0000013145efc596 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffcb98000e0 ((<unknown>))
0x00007ffcb9782ac2 ((<unknown>))
0x00007ffcb978bb1f ((<unknown>))
0x00007ff6d155e994 (Unity) scripting_method_invoke
0x00007ff6d1559a91 (Unity) ScriptingInvocation::Invoke
0x00007ff6d1553845 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff6d07f10ba (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff6d1e84378 (Unity) GUIView::ProcessRetainedMode
0x00007ff6d23f4472 (Unity) GUIView::OnInputEvent
0x00007ff6d1e84268 (Unity) GUIView::ProcessInputEvent
0x00007ff6d23f56f5 (Unity) GUIView::ProcessEventMessages
0x00007ff6d23ef14d (Unity) GUIView::GUIViewWndProc
0x00007ffd30d7e858 (USER32) CallWindowProcW
0x00007ffd30d7e4ee (USER32) CallWindowProcW
0x00007ffceb38f0f0 (OPENGL32) glPushClientAttrib
0x00007ffd30d7e858 (USER32) CallWindowProcW
0x00007ffd30d7e299 (USER32) DispatchMessageW
0x00007ff6d23c2d26 (Unity) MainMessageLoop
0x00007ff6d23c7021 (Unity) WinMain
0x00007ff6d3b01f0e (Unity) __scrt_common_main_seh
0x00007ffd2fc97604 (KERNEL32) BaseThreadInitThunk
0x00007ffd319a26a1 (ntdll) RtlUserThreadStart
UnityEditor.BuildPlayerWindow+BuildMethodException: 13 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002cc] in <3e401efa0ce4422582abd640a807e261>:0
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <3e401efa0ce4422582abd640a807e261>:0
0x00007ff6d161a04c (Unity) StackWalker::GetCurrentCallstack
0x00007ff6d1621539 (Unity) StackWalker::ShowCallstack
0x00007ff6d23bc9bc (Unity) GetStacktrace
0x00007ff6d2e3eb67 (Unity) DebugStringToFile
0x00007ff6d16bfa0a (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x0000013147a55cfb (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000013147a55b7b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000013147a54ffe (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001314b557a6a (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x00000131479fbb53 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x000001314b55656b (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
0x00000131470ee02b (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
0x0000013146fa9793 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x0000013146f69393 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x0000013146f63154 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x0000013146f62ae3 (Mono JIT Code) UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
0x0000013146f4953b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x0000013145f93d82 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x0000013145f91313 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001314782371b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x0000013147823403 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x00000131479706eb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x0000013147969083 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x0000013145bf9dcb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x0000013145bcadc6 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x00000131479623c3 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000013145bc4b26 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x0000013145bc3623 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000013145bd51fb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x0000013145bcff5b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x0000013145bcfcdb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
0x0000013145bc3f83 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000013145bc2763 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x0000013145bc22ab (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x0000013145efdf63 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000013145efd173 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x0000013145efcb8f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x0000013145efc87b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x0000013145efc375 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x0000013145efc596 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffcb98000e0 ((<unknown>))
0x00007ffcb9782ac2 ((<unknown>))
0x00007ffcb978bb1f ((<unknown>))
0x00007ff6d155e994 (Unity) scripting_method_invoke
0x00007ff6d1559a91 (Unity) ScriptingInvocation::Invoke
0x00007ff6d1553845 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff6d07f10ba (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff6d1e84378 (Unity) GUIView::ProcessRetainedMode
0x00007ff6d23f4472 (Unity) GUIView::OnInputEvent
0x00007ff6d1e84268 (Unity) GUIView::ProcessInputEvent
0x00007ff6d23f56f5 (Unity) GUIView::ProcessEventMessages
0x00007ff6d23ef14d (Unity) GUIView::GUIViewWndProc
0x00007ffd30d7e858 (USER32) CallWindowProcW
0x00007ffd30d7e4ee (USER32) CallWindowProcW
0x00007ffceb38f0f0 (OPENGL32) glPushClientAttrib
0x00007ffd30d7e858 (USER32) CallWindowProcW
0x00007ffd30d7e299 (USER32) DispatchMessageW
0x00007ff6d23c2d26 (Unity) MainMessageLoop
0x00007ff6d23c7021 (Unity) WinMain
0x00007ff6d3b01f0e (Unity) __scrt_common_main_seh
0x00007ffd2fc97604 (KERNEL32) BaseThreadInitThunk
0x00007ffd319a26a1 (ntdll) RtlUserThreadStart

Hello, I don’t see any direct issue with the versions you have listed. I however was not the developer involved with ML1 so I can only assume based on my ML2 knowledge and the work that I did for the upgrades from ML1 to ML2. I can confirm however that even the Lumin (ML1) runtime is Android based which is why it’s referenced during the build. However, there is no ML2 code in Unity 2020 or Magic Leap XR Plugin v6.x.x or lower. Thus this issue is likely a setup issue between the components you’ve listed, or a missing component. Without more information it will be hard to identify the issue exactly, but the console window in the Editor should contain more information about the 11 errors during the build.
You could also try deploying the build you were able to make directly to device and confirm whether or not it actually runs. As, if it fails, that would indicate that your setup is incorrect in some way.

2 Likes

Hi EdBlais,

I can see those errors. All they say is:

Android clang version 3.8.275480  (based on LLVM 3.8.275480)

Target: aarch64--linux-android

Thread model: posix

InstalledDir: ..\MagicLeap\mlsdk\v0.26.0\tools\toolchains\bin

Found candidate GCC installation: ../mlsdk/v0.26.0\\tools\\toolchains/lib/gcc/aarch64-linux-android\4.9.x

Selected GCC installation: ../MagicLeap/mlsdk/v0.26.0\\tools\\toolchains/lib/gcc/aarch64-linux-android/4.9.x

Candidate multilib: .;@m64

Selected multilib: .;@m64

"..\\MagicLeap\\mlsdk\\v0.26.0\\tools\\toolchains\\bin\\aarch64-linux-android-ld" "--sysroot=../MagicLeap/mlsdk/v0.26.0\\\\lumin" --eh-frame-hdr -m aarch64linux -shared -o "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated.so" "../MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib\\crtbegin_so.o" "-L../MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x" "-L../MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib/../lib64" "-L../MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib" "-L../MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib" --no-undefined --gc-sections --build-id "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_3.o" "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_0.o" "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_1.o" "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_2.o" "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_3_globals.o" "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_3_merged.o" -lm -lgcc -ldl -lc -lgcc -ldl "../MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib\\crtend_so.o"

They don’t really look like errors… they look more like debug statements/

Hi EdBlais,

I understand it now. The error occurs only when building for Magic Leap 1 when any package is installed that has a dependency of “Burst”. This includes “Burst” v1.6.6, “Collections” v1.4.0

It seems they are not compatible with the Magic Leap 1 build process even though they are listed in the Unity Registry. Uninstalling those packages fixes the problem.

Unfortunately, I need those packages to get my project working :frowning: (because I’m using IJobs to manage some lengthy computer vision tasks). Is there anything you can do to fix it? Or is there an obvious work-around?

This is potentially related to https://forum.unity.com/threads/burst-not-working-on-lumin-magic-leap.691549/

It looks as though that was fixed as part of https://fogbugz.unity3d.com/default.asp?1161118_fkeu21hk5kb4onnu

So perhaps it’s not related.