Major performance issues on Meta Quest 3

Hi,

I seem to get major performance issues in my Meta Quest build. My average frametime increased to 40 ms for seemingly no reason. Earlier in my project I applied a lot of GPU optimisations which Unity recommends in their XR optimisation guide and reached a stable 72 fps. OVR Metrics tells me my GPU utilisation is near 100%, but in my scene there are not nearly enough batches or triangles to cause this.

I have overlooked my project settings (Graphics and Quality settings) as well as my build settings, and none seem to be the cause of this.

Please also check headset specific OpenXR optimizations. This often is the biggest offender.
If you need any help feel free to reach out. I believe VRInSchool is also located in NL (:

Here are some of my guides: