Hi,
I seem to get major performance issues in my Meta Quest build. My average frametime increased to 40 ms for seemingly no reason. Earlier in my project I applied a lot of GPU optimisations which Unity recommends in their XR optimisation guide and reached a stable 72 fps. OVR Metrics tells me my GPU utilisation is near 100%, but in my scene there are not nearly enough batches or triangles to cause this.
I have overlooked my project settings (Graphics and Quality settings) as well as my build settings, and none seem to be the cause of this.