Hi everyone, I recently switched to unity 2020 and some things seems to have changed, becoming more difficult. After nearly 2 hours of googling “how to make a button not clickable” I have given up, also because I feel like it shouldn’t be this hard.
Can you guys tell me how to make a button not clickable from code in c# ?
What I have is:
GameObject.Find("btn").GetComponent<Button>().??????
Thank you for the help, I will try to document myself more. If you guys have useful sources, I would appreciated that.
Does this work?
GameObject.Find("btn").GetComponent<Button>().enabled = false;
Unfortunately that property does not exist for the object button.
Following what you said, I have tried also :
GameObject.Find("btn").GetComponent<Button>().SetEnabled(false)
But the button is still clickable.
It showed up for me. That is very strange, but I am using the latest beta version so maybe that is the issue!
Can you check this and see if it works in the editor?

Thank you for helping haha. Which Unity version are you using ?? I find it also very weird !
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I installed the 2021.1.17f1 and the “.enable” does not seem to be there. I don’t want to upgrade to a beta version for now so I need to find another way to deactivate the button. 
Oh, I thought you disabled the interaction in the editor, my bad! You could also try this?
canvas.GetComponent<Button>().interactable = false;
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“.interactable” seems to be available for InputField but not for Buttons, it’s super weird. That’s why I created this post here.
Although is not the best way, at the moment I change position of the Button.
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The problem was that my code editor kept putting the Button class with a different import.
using UnityEngine;
using UnityEngine.UI;
These are the import that do not mess up the class button.
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