Hi!
Me and a group of people are making a game for a school project. In this game we intend to have grappling hooks and wallrunning as a mechanic and we are unsure what type of controller would work best for these mechanics; a rigidbody controller or a character controller?
I have a feeling that a rigidbody controller would work best for a grappling hook mechanic and a character controller controller would work best with wallrunning. But we can’t combine the two, right?
I am fairly new to Unity so I might be completely wrong though. We intend the grappling hook mechanic to work similarity to the pathfinder grappling hook from Apex Legends (
) and the wall running to be similar to the wallrunning ability that Lucio has in Overwatch (
).
Thoughts? Can you make wallrunning work well with a rigidbody controller?