I’m trying to make some objects in Blender for a first-person game (N.B. this game has no combat in it), but I’m having trouble creating objects to the proper scale compared to Unity. I saw from another post here that I should be using the Metric units in Blender to allow objects to scale properly. I also didn’t change the scale of the initial block that Blender starts out with (i.e. the scale for x,y,z are all 1.0). However, when I did so (after changing the import scale factor to 1), I got an object that looked like this:
I wanted to make an object the exact size as the cube, so I can measure the size of objects (like signs and stairs) for the player to move through. What type of settings should I use to do this?