Hello, I am importing a pillar I made in blender into unity, and I have an issue with scale. So in blender the scale of my whole object is x = 0.5 y = 0.5 z = .25, but when I bring it into unity this object is nearly 3x larger than a default cube with a scale of x = 1 y = 1 z = 1. I don’t understand what I am doing to make this happen, and any help is greatly appreciated.
Please let me know if you need more information on how you might help me
Thank you,
Have you applied the scale in Blender? Are you exporting the files yourself? If so, what export settings do you have? How about Unity import settings?
1 Like
I fixed my issue, turns out I had to cut my default cubes dimensions in half to be the same size as the default cube in unity, So I just changed the default cube dimensions to 0.5 in blender and it ended up being the same size as the default cube in unity.
Both Blender and Unity use meters as the default unit of measurement.
The Blender default cube, however, is created in Blender at 2m in all dimensions due to the insane fact that it’s creation is based on a radius of 1m.

Dear Blender devs,
CUBES DON’T HAVE RADII !!
3 Likes
OMG, I’ve been using Blender for years and was always bugged by how cubes were not the size I expected. Totally ignored the Radius input field!! What an insight! Now I’ll be putting in .5 into that going forward. 