Making Multiplayer game with dedicated server

You could try playfab framework it is azure but there are plugins on unity available if it works in your project

It has a sdk

Since this thread got bumped already after a year, I would recommend to watch this talk by Jason Weimann who has Kyle Olsen as guest, both are involved in large scale projects with a lot practical experience. This talk doesn’t really provide concrete code examples but give you a bit of an overview what challenges you’re going to face and what solutions you’re going to need.

Also as they mentioned in the talk, here’s the valve networking guide (which is of course based on the source engine but explains the basic concepts pretty well.)

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