So I’m trying to make potion bottles for my RPG in Blender, and I’ve basically made an object that has an outer shape which will be the glass vial, and an inner fill which will be the potion part (just a solid that will change it’s color based on the potion).
Here is my usual workflow:
- Create object in Blender and UV unwrap onto a texture
- Export object to Unity and create material out of the texture if I haven’t already
- Apply material to object
The issue is I want the glass vial outside of the potion to be transparent like glass, and the inside part to be solid like a thick liquid (no animation, or liquid simulation though just a solid mesh).
In the past I’ve had metallic and see through objects where I change the material’s transparency or metallicity, but how can I do that when the material on the inside needs to not be transparent?
The only thing I can think of is to split this object to use 2 different materials but I don’t know if that’s really the best way.
It's common to either use multiple materials or even objects for this sort of thing, yeah.
– TreyH