I’m trying to set up Unity Code Coverage in a project where all of my scripts are compiled into managed plugiins (DLL files). For some reason, though my DLLs are clearly present under Assets/ in the Project window, I am not seeing these plugins listed in the “Included Assemblies” dropdown of the Code Coverage window (“Window > Analysis > Code Coverage”). Is there like an attribute that I need to add to these assemblies, or specific folder in which they must be placed, to be picked up by Unity Code Coverage? I can’t find anything about this online or in the docs…
I am using Code Coverage 1.2.6 in Unity 6000.0.30f1 on a Windows 11 machine. The DLLs were compiled against .NET Standard 2.1 in Visual Studio 2022.