Manifold3D, affordable 3d modelling app made in Unity!

So some of you know that I began working on creating a 3d modelling app in Unity. A standalone app, not an in editor modelling suite like UBuilder or ProBuilder. If you are sick of paying for subscription, then come right in!

Well, I just opened up public testing on Steam! Apply to get free access, which should last until Early Access begins!

and join us at Discord

Here is what I’ve implemented so far (not 100% complete, but if it is in this list, it is implemented in working condition. It will obviously get more polishing time)

  • Interaction
    • Object, Vertex, Edge, Face
    • Pivot, Snap to Grid, Snap to Vertex
    • Smart Selection
    • Normal
  • Commands
    • Combine and Separate
    • Extrude
    • Bevel
    • Split (Cut)
    • Bridge
    • Knife
    • Set to face, Smoothen edge, etc
    • Catmull and LCM based smoothing and subdivision
    • Triangulationa and Quadrangulation
    • Quad Draw Tool
    • LOD and voxel converting
  • UV
    • UV Unwrap
    • Unfold UV
    • General manipulation of UVs
    • 3d UV Cut and Sew Tool
    • up to 4 uv maps (which we can extend without much effort)
  • Materials
    • Material Creation and Texture Assignment
    • Vertex Painting
  • Rigged Mesh
    • Auto binding and bone creation/manipulation
    • Weight painting
    • Weight transfer
  • File Format
    • Supports FBX, OBJ import and export
    • Have its own format (.man files) that can store more states and data beyond typical fbx limit)
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