Asset store links : [UModeler X Pro] [UModeler X Plus] [UModeler]
Hello Unity Community,
The UModeler Team has been developing a Unity tool called UModeler over the past few years, with the goal of reducing the need to switch between multiple tools during the 3D content creation process.
A typical workflow in Unity often involves:
modeling → external DCC tools → UV → adjustments → returning to Unity
While this approach is widely used, frequent context switching can interrupt workflow and reduce overall efficiency, especially during iterative work.
About UModeler X
UModeler X is designed to streamline this process by enabling key steps of 3D content creation directly within the Unity Editor.
With UModeler X, users can:
- Perform modeling directly inside Unity
- Edit UVs without exporting or re-importing assets
- Make quick adjustments within the same environment
- Maintain a more continuous and efficient workflow
Free Access Starting April 15
Over time, we have observed that UModeler has been positively mentioned in Discussions as an alternative to ProBuilder. At the same time, we also recognized that pricing could be a barrier for some users. Based on this feedback, the UModeler Team has decided to make UModeler X available for free starting April 15.
This decision was not made as a short-term promotion, but rather as a step toward lowering the barrier to entry and making 3D creation more accessible to a wider range of Unity users.
About Existing Versions
To avoid any confusion, existing products on the Unity Asset Store will continue as follows:
- UModeler X Plus
- Continues to be sold on the Unity Asset Store
- Offline usage supported
- No login required
- Receives ongoing updates with the latest features
- UModeler (Classic)
- No changes
- Continues to be sold on the Unity Asset Store
- Offline usage supported
Looking Ahead: AI in the Unity Workflow
In parallel, the UModeler Team is exploring the next phase of workflow improvement by integrating AI into the Unity environment.
Currently, most AI-based tools operate outside of Unity, requiring a process such as:
generation → download → import → refinement
To address this, we are developing PicoBerry, a Unity AI assistant designed to:
- Enable immediate use of generated assets within Unity
- Allow direct editing in the scene
- Reduce friction between AI generation and practical production workflows
We believe AI should support creators by handling repetitive tasks, while allowing artists and developers to focus on creative decision-making.
We would appreciate your feedback
We would greatly value insights from the community:
- How do you currently manage your 3D workflow in Unity?
- Do you rely primarily on external tools, or aim to stay within the editor?
- Have you integrated AI tools into your workflow?
- With UModeler X becoming free, what expectations would you have?
Additionally, as PicoBerry (Unity AI Assistant) is preparing for launch, you can join the waitlist through the teaser page to receive free credits at launch.
We sincerely appreciate your feedback and participation.
Thank you,
UModeler Team







