In the new Input System (1.0.0. preview 7) I cannot find how to manually override a binding. I’ve got working an interactive override system that I want now to be saved and loaded with UserPrefs.
The current script is :
private void Rebind()
{
rebindingOperation?.Cancel();
void CleanUp()
{
rebindingOperation?.Dispose();
rebindingOperation = null;
}
rebindingOperation = action.PerformInteractiveRebinding()
.WithControlsExcluding("Mouse")
.WithCancelingThrough("<Keyboard>/escape")
.WithControlsHavingToMatchPath("<Keyboard>/*")
.OnMatchWaitForAnother(0.1f)
.OnCancel(operation =>
{
CleanUp();
})
.OnComplete(operation =>
{
SaveBinding();
CleanUp();
})
.Start();
}
private void SaveBinding()
{
string pathToSave = action.bindings[0].effectivePath;
... Perform save ....
}
My issue is I don’t know how to manually override the binding next time I’ll launch the game.