Mapping Contest! Greybox the best level, win a copy of ProBuilder 2.0!

Mapping Contest #1 is Complete!
Cast Your Vote in the Poll, until 01-13-2013 at 01:09 AM!

With ProBuilder 2.0 just over the horizon, I’d like to announce a Mapping Contest!

One of ProBuilder’s best uses is extremely rapid prototyping via grey-boxed levels, so this seemed a perfect focus for the contest. Plus, I’ve always had a thing for that simple, clean, clay-rendered look :slight_smile:

Rules are very simple:

  • Build a map using only ProBuilder’s free version (or full, if you have it)
  • Use only the standard grey dev material
  • Submit the map to this forum before January 10th, 11:59pm CST
  • Community vote will decide who wins a full copy of ProBuilder 2.0, and all my other Unity tools!

If there are many entries, I’ll add several other prizes, of course. Everyone should definitely post their WIP images, ideas, questions, critique, etc in this thread! When it’s time to vote I will make a single post with all the entries, and a Poll to vote in.

To download the free version of ProBuilder, view video tutorials, and other info on ProBuilder, go here:
www.sixbysevenstudio.com/probuilder

Really looking forward to seeing everyone’s creations- don’t be shy!
Best,
gw

Mapping Contest #1 is Complete! Cast Your Vote in the Poll, 01-13-2013 at 01:09 AM!

The Contestants Are:










Thanks for participating everyone! It has been great to see such awesome work from everyone, keep watch for another mapping contest coming soon!
Best place to stay up to date is Facebook www.facebook.com/probuilder3d

Are there any sort of guidelines wrt the actual level design in terms of judging? ie, best multiplayer FPS flow? best layout for parkour-style navigation? RTS balance? etc?

Hi LoTekK, thanks for the question-

The style and purpose of the map is completely open. Judging will be done by the community here, so generally based on which map has the best look.

However, since the entire map must be created using only ProBuilder and the standard grey “dev” texture, architecture and form will be the major focus of each map. Which is good, because those two things don’t get enough attention these days!

Downloaded the free version, but I found that pro grids only locks to one specific grid size setting, not making it very easy to build / participate in the mapping contest with one specific grid size locked to the user. I was going to participate just as an exercise but found the grid size being locked an issue to build things appropriately. Not a big deal as I can hold control and snap to the grid, just wanted to point that out .

Hi Vermz- the free version of ProGrids only has one setting, yes. Just for the contest, I’ll make a special Free version with more control over the snapping, since it’s such an important part of using ProBuilder.

As for holding ctrl to snap, you probably already know this, but be careful! Unity’s built in snap just moves in increments from the point you start at, not to an actual grid point. So, you can quickly end up “off the grid” by accident, and things won’t line up. That’s the idea behind ProGrids- it’s a “real” grid system like in UDK, Hammer, Radiant, etc.

Okay, I’m off to build that special Free version of ProGrids, will post once it’s ready!

Oh hey thanks! I did know about that, so strange to have a 3D Game Engine without real grid snapping.

I just downloaded the tools and as a former Hammer user I find them very efficient. I made a quick blockout of my scene and bumped into the same proplem as previous poster, I feel handicapped by the grid. I’m glad that you are working on better version for the competition. I am looking forward to it.
Here is a super early and dirty wip showing off my composition.

Hi Hemuuuli- I like what you have coming together there!

I’m trying to find a good balance with ProGrids- obviously, if I make the free version too useful, there’s no incentive to buy the full version :wink: I think I might just lock it in at 25cm, which is what I use most commonly anyway.

How do we get an updated version ProGrids if we purchased the bundle of ProBuilder?

Hey Zombiegorilla! I’d been hoping to hear back from you again- I remember you were an early user, but I never did get your registration. If you check the docs, there are instructions for registering, and that’ll earn you the updated versions of everything, including access to the 2.0 beta. Thanks!

You should have my registration, you sent me the bundle.

@zombiegorilla: Fixed, sent, enjoy!

@All: Lets see some WIP shots folks, I know you have 'em! How about a quick informal contest- best WIP post before the week ends will win the full version of ProGrids! (small print: that’s 11:59PM, CST, Saturday)

Hey folks! With all the work on ProBuilder 2.0 lately, I’ve been getting a serious mapping itch…so here’s another map in the works- greyboxing is fun!

Don’t be shy to share your own WIP images- remember the best WIP image by the end of this weekend will win a full copy of ProGrids! :smile:

Not sure where I’m going with this, but it is definitely a “work in progress.” Size is huge. Red dots are standard capsules.

Wow, that’s quite a crane! This all reminds me of some scenes from “Shogo”…

Quick question about the contest. The map I plan on making makes use of varied terrain. How do you feel about us being able to use terrain or would you prefer we just mock up terrain using boxes?

Hey BlackTerror- that’s a good question…and I’m going to say yes, although only the same “grey” terrain material. Looking forward to your WIP images!

Another WIP screenshot… It’s hard to do stuff just in grey… The scene is lit to show off geometry and the “water”.

Top looking down…