Hello,
I’m nearing the release of my First Person View Dungeon Crawler “The Fall of the Dungeon Guardians” (Blog & More info => The Fall of the Dungeon Guardians | RPG Dungeon Crawler Game ), and I still don’t know how to sell it.
So I’d like to ask you why you’d play a FPV Dungeon Crawler, to help me brainstorm & orient my strategy to present my game.
And I have another question :
When you look at my game (by reading the description & the screenshots below), what do you see, think, feel ?
I’m not looking for a technical analysis, only on a marketing point of view.
A 1-sentence answer could be :
- “I see a game whose genre died decades ago”
- “I see a game I’d like to play if the combats are challenging”
- etc…
Thanks in advance for your help ! ![]()
More details about my game
The Fall of the Dungeon Guardians is a RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon Master and Might & Magic, but featuring a modern combat system based on the triptych “tank/damage dealer/healer” mechanisms.
Story :
You’re a newly employed personal of a prison deep into a dungeon. The night of your arrival, strange things happen and when you wake up in the morning, all prisoners have escaped in midst of chaos. The warden then decides to wisely leave the dungeon as fast as possible, while tasking you to run after the escaping prisoners. You then assemble your team and adventure into the mysterious dungeon.
Features :
- 4-character party
- Grid-based movement
- First person view
- 4 classes, 12 specializations
- Active pause (ie: you can pause the game and still queue commands for your party members)
- 25-50 hours of gameplay, depending of your own skills and the difficulty settings
- 4 environments
- 20 bosses
- 100 kind of creatures (including variations)
- Puzzles (the few ones required to finish the game are easy to solve)
- Lot of tactical combat
And 2 exclusive pictures with the new interface just for you ! ![]()

