Massive Clouds Atmos Released !
Unity Asset Store URL:
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Design your sky
Massive Clouds Atmos is an asset that provides the ability to render the entire sky with volumetric effects. It allows you to design the entire sky while adjusting for various weather conditions and time zones in real time.
It can simultaneously handle the sky entirely such as clouds, atmospheric scattering, and fog rendering, allowing you to occlude light by clouds and shaft effects consistently and realistically.
It is also possible to dive into the three-dimensional clouds depicted by the ray-marching technique.
Thanks.
3 Likes
mewlist
December 17, 2018, 4:09pm
2
I update Massive Clouds to version 1.1.0
Added Height Limitation Feature.
Now you can fly inner or over clouds!
punk1
December 17, 2018, 11:49pm
3
do you know if these work in VR?
mewlist
December 19, 2018, 3:02am
4
VR is not supported currently.
Because I do not have VR device.
punk1
December 19, 2018, 12:01pm
5
no prob’s it seems to disable HDR when it’s on - is that a bug?
mewlist
December 19, 2018, 1:23pm
6
Thank you for report.
I will investigate into HDR off problem.
What version of Unity do you use?
Is Massive Clouds setuped as Camera Component or Postprocessing Effect?
mewlist
December 19, 2018, 2:30pm
7
I have reproduced this bug with Camera Effect.
I do fix this.
mewlist
December 19, 2018, 3:09pm
8
Fix is done on my PC.
But update on AssetStore may take several days.
If you can edit Script, change Line 53 of MassiveClouds.cs
var renderTextureFormat = TargetCamera.allowHDR
? RenderTextureFormat.DefaultHDR
: RenderTextureFormat.Default;
commandBuffer = new CommandBuffer {name = "MassiveClouds"};
commandBuffer.GetTemporaryRT(id, -1, -1, 0, FilterMode.Bilinear, renderTextureFormat);
commandBuffer.Blit(BuiltinRenderTextureType.CameraTarget, id);
commandBuffer.Blit(id, BuiltinRenderTextureType.CameraTarget, material);
commandBuffer.ReleaseTemporaryRT(id);
2 Likes
mewlist
December 19, 2018, 7:20pm
9
HieghtLimitation with Horizontal mode is not good.
In next version I will update this feature.
This is ScreenShot of new Height Limitation feature.
2 Likes
Hello
this product looks interesting - it works with HDRP.
Can I get “god rays” from the sun/light to the ground through the clouds? Can lights interact with the clouds?
Or because it is a post processing effect there can be no cloud interaction with the scene?
Thanks
mewlist
December 20, 2018, 4:09am
11
Thank you for your feedback.
Unfortunately Light shaft effect like God ray is not available.
I will think about god ray
Thanks for letting me know!
1 Like
Version 1.2.0 is released.
And this bug is fixed.
1 Like
I am working on next version 2.0.
At Version 2.0, clouds rendering engine is absolutly polished.
It will be gained rendering more real clouds and visual effects.
This is result image rendered by new engine.
2 Likes
In version 2.0, the clouds look very beautiful. Will there be cloud shadow support?
mewlist
January 16, 2019, 12:25pm
16
Thank you very much.
Version 2.0 is coming soon!
Sorry, cloud shadow is not supported.
mewlist
January 16, 2019, 12:29pm
17
I create new Movie for next version 2.0.
You can see Clouds Rendering Quality of Version 2.0 in this movie !
I am preparing Version 2.0 to release.
mewlist
January 17, 2019, 1:18pm
18
Massive Clouds Version 2.0.0 Released !
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
New Features
Octave Feature
Solid Lighting Calculation
Android Support (OpenGL ES 3.0)
Parameter is whole refined.
Bug Fixes
[Fix] If only MassiveClouds active in PostProcessingVolume, nothing is rendered.
[Fix] Wrong projection used with Lens Shifted camera.
1 Like
mewlist
February 1, 2019, 6:12pm
19
I am working on next version 2.1.
Finally VR will be available. (Oculus Rift and Android devices)
This movie is new “Phaser” feature demo.
GPU Performance will be proofed.
mewlist
February 4, 2019, 3:46pm
20
Now Version 2.1.0 Released on AssetStore!
VR Ready (Oculus Rift / Google Cardboard / Daydream)
Octave Phaser
Performance improved
1 Like