Hi everyone. I have been working on the PC version of unity and have been just rendering everything using the Web setup. I recently have purchased the IOS license and wanted to see if there were any issues in getting it over. The process of sending it to my ipod touch was very painless, however I noticed that the textures on my cubes are all dark, whereas when I run it in the unity sim it looks perfect.
Is there something I am missing when building to ipod? I havent even had an artist do anything yet, I simply have cubes with a basic texture and color applied. As stated above it does look fine when I am in Unity. Sorry if there is a stupid question. Thanks in advance!
try a different type of shader, for mobile try to choose the type of shader that barely fits your minimum needs,so theres no unnecasary calculations, if you need only basic lighting , choose a vertex lit or mobile specific shader that has what you need… some shaders are more suitable for desktop use than mobile
Thanks so much for the response. I played with the shaders after reading your response and after some further tinkering with the self-illum vertex lit shader, I was able to get the desired result I was looking for on the IOS. Any reason as to why it would look different on the PC than the IOS device though. Either way, thanks again mate!!
iOS devices have a darker gamma than the typical monitor - I usually calibrate my monitor when working on iOS projects to compensate.
Thats a great idea! Thanks for the tip.