MaterialUI - A Unity UI kit that follows Google's material design guidelines (611703)

There’s a quick fix to make the whole thing work!
See the thread here: VectorImage not showing after upgrading from unity 2019.1.1f1 to 2019.1.6f1 - MaterialUI Support

In short, in VectorImage.cs, change int num2 = verts.Count - 4;
to: int num2 = verts.Count;

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Hey, seems like this asset has been deprecated. Why? I’ve been so excited when I found it in Google and was disappointed that it no longer is on Assetstore…

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Please just open source it!

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Yeah, why did this get deprecated it was like the best UI asset on the store…

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I can fully understand why. It is hard-work maintaining a product like this.

So would be nice if they just open-source it for the community to maintain if they have no interest in it anymore instead of losing all that work and effort.

Cheers.

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+1 for open source.

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+1 for open source

+1 for open source

I’ve found the old repository (initially the plugin was open source) at here: GitHub - InvexGames/MaterialUI: MaterialUI is a UI kit for Unity that follows Google's official material design guidelines.
Because I need it on inspector, and the project seems to be “abandoned” I will fork it and make a “UI Elements” version.
Also, I’ve bought the paid version, I don’t know if I can push that files (it’s sort of piracy??). Anyway, you can find my fork here: GitHub - BattlefieldNoob/UIMaterialElements: MaterialUI is a UI kit for Unity that follows Google's official material design guidelines. (I’ve forked today, next week I will clean-up things and transform it to unity package)

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great!

Starred your repo, more than happy to help out with any issues just document them and I’ll make a pull request with whatever I managed to do.

Thank you all for your support!
I’ve activated issues on my forked repo, and pushed some branches and tags.
Today i will modify the readme, but you can already get the “old version” as unity package by adding
https://github.com/BattlefieldNoob/UIMaterialElements.git#v0.2.61_upm
in package manager (Window->Package manager->Plus Button → add package from git URL).
For now i’ve tested it in Unity 2019.3.9f1 and i left the original examples.
Anyway, i will also send an e-mail to Invexgames and try to talk with them to release the asset store version as open source

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If you’re maintaining your fork, you could also add your repo to openUPM?

On the other hand, the idea of just redoing the material design system for UI toolkit is probably the better choice in the long term.

Hi, question to anyone else still using this UI package - we seem to be missing touch’s when run on Android. Same app on IOS does not seem to have the same issue. Anyone else experienced this problem?

Great ! Thank you BattlefieldNoob ! Really appreciate this open source project !
Does it work in Unity 2020.3 LTS ?

Does anyone know where i can find the circular loader/spinner? It doesnt seem to be in the forked version of this package