Hello,
I am wondering if anyone is able to help me with the issue of the shader on Unity 2019.3.x. I am using Gaia Pro, Enviro, Aquas 2020, Vegetation Studio, and NatureManufacture assets in building a scene. However, I believe shaders are interfering with either of those assets and it’s giving me an endless error loop. Is there any way to fix it without uninstalling everything? Any help is appreciated!
Maximum number (256) of shader global keywords exceeded, keyword _VERTEX_DISPLACEMENT will be ignored.
You will have to delete some shaders or make them use less keywords.
Keywords used in project now: ALPHA_TEST APPLY_FORWARD_FOG AT_HUE_VARIATION_OFF AT_HUE_VARIATION_ON AURA AURA_DISPLAY_VOLUMETRIC_LIGHTING_ONLY AURA_USE_CUBIC_FILTERING AURA_USE_DITHERING AUTO_EXPOSURE BILLBOARD_FACE_CAMERA_POS BLOOM BLOOM_LOW CHROMATIC_ABERRATION CHROMATIC_ABERRATION_LOW COLOR_GRADING_HDR COLOR_GRADING_HDR_2D COLOR_GRADING_HDR_3D COLOR_GRADING_LDR_2D DEBUG_DISPLAY DECALS_3RT DECALS_4RT DECALS_OFF DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_OFF DIRLIGHTMAP_SEPARATE DISTORT DYNAMICLIGHTMAP_OFF DYNAMICLIGHTMAP_ON EDITOR_VISUALIZATION EFFECT_BILLBOARD EFFECT_BUMP EFFECT_EXTRA_TEX EFFECT_HUE_VARIATION EFFECT_SUBSURFACE ENVIROVOLUMELIGHT ENVIRO_AURORA ENVIRO_CURLNOISE ENVIRO_DEPTHBLENDING ENVIRO_HALTONOFFSET ENVIRO_SIMPLE_FOG ENVIRO_SINGLEPASSINSTANCED ETC1_EXTERNAL_ALPHA FAR_CULL_ON FINALPASS FOG_EXP FOG_EXP2 FOG_LINEAR FXAA FXAA_KEEP_ALPHA FXAA_LOW GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH GLOW_ON GPU_FRUSTUM_ON GRAIN HEIGHT_FOG INSTANCING_ON LIGHTMAP_OFF LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LIGHT_LAYERS LOD_FADE_CROSSFADE LOD_FADE_PERCENTAGE LUXWATER_DEFERREDFOG NOISE OUTLINE_ON POINT POINT_COOKIE PROCEDURAL_INSTANCING_ON SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SINGLE_CASCADE SHADOWS_SOFT SHADOWS_SPLIT_SPHERES SHADOW_HIGH SHADOW_LOW SHADOW_MEDIUM SOFTPARTICLES_ON SPOT STEREO_CUBEMAP_RENDER_ON STEREO_DOUBLEWIDE_TARGET STEREO_INSTANCING_ENABLED STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON TOUCH_BEND_ON UNDERLAY_INNER UNDERLAY_ON UNITY2017_2_SP UNITY_COLORSPACE_GAMMA UNITY_HDR_ON UNITY_PASS_SHADOWCASTER UNITY_SINGLE_PASS_STEREO UNITY_UI_ALPHACLIP UNITY_UI_CLIP_RECT USE_CLUSTERED_LIGHTLIST USE_FPTL_LIGHTLIST USE_HDWIND USE_SNOW VERTEXLIGHT_ON VIGNETTE WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _ALPHAPREMULTIPLY_ON _ALPHATEST_OFF _ALPHATEST_ON _APPLYFOG_ON _APPLYILLUMINATION_ON _AUTUMNSHIFTMODE_DYNAMIC _AUTUMNSHIFTMODE_STATIC _BACKFACEMIRRORNORMAL_ON _BLENDMODE_ADD _CLOUDSTYPE_HIGHTLEVEL _CLOUDSTYPE_LOWLEVEL _CLOUDSTYPE_MIDDLELEVEL _COLORMODE_OFF _COLORMODE_ON _COLORTYPE_COLOR_GLOBALFOG _COLORTYPE_MAINCOLOR _COVERMAPMODE_OFF _COVERMODE_DYNAMIC _DEPTHOFFSET_ON _DETAILMAPMODE_OFF _DETAIL_MAP _DETAIL_MULX2 _DETALUSEUV3_ON _DISABLE_DBUFFER _DISABLE_DECALS _DISABLE_SSR _DISPLACEMENT_LOCK_TILING_SCALE _DOUBLESIDED_ON _EDGEMODE_HARD _EDGEMODE_SOFT _EMISSION _EMISSIVE_MAPPING_PLANAR _ENABLECOLORMASK_ON _ENABLEPROBERELFECTIONS_ON _ENABLEREALTIMEREFLECTIONS_ON _ENABLESSSCUSTOMLIGHTCOLOR_ON _ENABLESSSMODE_ON _ENABLEWINDDISTANCE_ON _ENABLEWINDVEGETATION_ON _ENABLEWINDVERTICALMASK_ON _ENABLE_FOG_ON_TRANSPARENT _FLIPFACE_ON _GLOSSINESS_FROM_BASE_ALPHA _GLOSSYREFLECTIONS_OFF _HEIGHTMAP _INVERTSNOWMASK_ON _INVERTVCOLORMASKSECONDROAD_ON _IRIDESCENCE_THICKNESSMAP _LIGHTMAPPING_DYNAMIC_LIGHTMAPS _LIGHTMAPPING_REALTIME _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAPPING_PLANAR _MASKFROMSHELL_ON _MASKMAP _MASKMAP0 _MASKMAP1 _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _METALLICGLOSSMAP _MIXED_LIGHTING_SUBTRACTIVE _MODE_RAIN _MODE_SNOW _NORMALMAP _NORMALMAP0 _NORMALMAP1 _NORMALMAP_TANGENT_SPACE _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _NORMALMODE_DEFAULT _NORMALMODE_FLIP _OCCLUSIONMAP _PARALLAXMAP _PIXEL_DISPLACEMENT _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE _PW_COVER_OFF _PW_COVER_ON _PW_MC_REFRACTION_ON _PW_SF_COVER_ON _PW_SF_GLOBAL_CONTROL_ON _PW_SF_WAVE_PEAK_ON _PW_SSS_OFF _PW_SSS_ON _RAINMODE1_OFF _REFRACTION_SPHERE _REQUIRE_UV3 _SHADOWS_SOFT _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SNOWUSEUV3_ON _SPECGLOSSMAP _SPECULARHIGHLIGHTS_OFF _SPECULAR_COLOR _SUNDISK_HIGH_QUALITY _SUNDISK_NONE _SUNDISK_SIMPLE _SURFACEDOUBLECOLORSPACE_ON _SURFACEMAPMODE_OFF _SURFACE_TYPE_TRANSPARENT _SWAP_UVS _TERRAIN_BLEND_HEIGHT _TERRAIN_INSTANCED_PERPIXEL_NORMAL _TERRAIN_NORMAL_MAP _TESSELLATION_PHONG _THICKNESSMAP _TOUCHREACTACTIVE_ON _TRANSMITTANCECOLORMAP _TWOSIDEDILLUMINATION_ON _USAGESTAGE_PIXEL _USAGESTAGE_VERTEX _USAGETYPE_BOTH _USAGETYPE_FOG _USAGETYPE_LIGHT _USEDYNAMICSNOWTSTATICMASKF_ON _USEGRABSCREENCOLOR_ON _USESECONDROADALPHA_ON _USESNOW_ON _USEVERTEXCOLOR_ON _USE_AO_ON _USE_AO_TEXTURE_ON _USE_GRADIENT_ON _UVSEC_UV1 _VERTEX_WIND _VORONOIDETAILDISTANCEMODE_SATURATEONEMINUS _VORONOIMODETESTING_OFF _WINDDISTANCEMODE_OFF _WINDDISTANCEMODE_SATURATEONEMINUS _WINDMODE2_OFF _WINDMODE2_WINDPW _WINDMODE3_OFF _WINDMODE_OFF _WINDMODE_ON _WINDMODE_WINDPW _WINDPWDISTANCEMODE_OFF _WINDQUALITY_BEST _WINDQUALITY_BETTER _WINDQUALITY_FAST _WINDQUALITY_FASTEST _WINDQUALITY_NONE _WINDQUALITY_PALM