Maximum size of a map.

Hello, friends.

I am developing an “RTS-Colony” type game. I have a map that will have an approximate size of 762x1101. The ratio is being 1 = 1m.

I have seen some posts that after 1.000 there are certain problems to calculate float and such. Should I avoid exceeding the size of 1000?

That size is likely to be fine. I have 2500x2500-sized levels on my Jetpack Kurt game.

However, look up floating point precision / accuracy to see the issues involved.

Here’s some more reading:

https://starmanta.gitbooks.io/unitytipsredux/content/floating-point.html

The wikipedia article on IEEE single precision float may help you visualize the issue as well: