Hello, friends.
I am developing an “RTS-Colony” type game. I have a map that will have an approximate size of 762x1101. The ratio is being 1 = 1m.
I have seen some posts that after 1.000 there are certain problems to calculate float and such. Should I avoid exceeding the size of 1000?
That size is likely to be fine. I have 2500x2500-sized levels on my Jetpack Kurt game.
However, look up floating point precision / accuracy to see the issues involved.
Here’s some more reading:
https://starmanta.gitbooks.io/unitytipsredux/content/floating-point.html
The wikipedia article on IEEE single precision float may help you visualize the issue as well: