I currently have a version of this problem in 2022.2…
- It’s not a clipping issue, my camera is set to 0.1 and the far clip to 90000. Lowering the farclip to 10000 or even 5000 does not solve the issue.
- It has nothing to do with occlusion culling, the problem occurs whether this is set or not.
- It has nothing to do with dynamic occlusion culling, the problem occurs whether this is set or not.
- I have not set any custom render bounds, or modified any meshes… everything is default
- It has nothing to do with whether the object is static or not. This does not change the outcome.
None of the above fixes work. ![]()
EDIT [SOLVED]: For anyone with a similar problem to mine. It’s a bug, the camera is broken, possibly by putting in clipping values that are too small or too big (or both). The solution was to delete and remake the camera. As described here: [SOLVED] Screen position out of view frustum page-2#post-8691885