HI everyone, I’m working on cutting script and here is triangles removing demonstration
now, I’ll start working to create second part of triangles and assign rigidbodies, when I’ll finish it I want to sell it on unity’s asset store.
please let me know your opinion.
Very interesting. When you cut something with this, will we be able to have the two parts have rigidbodies? So that we can simulate something like cutting down trees?
You are definitely onto something really good there. Despite the obvious using this script to remove limbs. I wonder if (eventually) you could use the script to simulate destruction. Performing random odd shaped slices across different segments of the rigidbody to break it into pieces. It would prove great for exploding or shattering objects. Good demonstration and I would think it would prove useful in the Asset store.
cutting + disappearing of some tiles (like on your video !)
cutting but all the tiles remain on the scene : so we could make some walls suddenly fall for example !!! Or a character who suddenly breaks like in cartoon movies !?!
that is possible too, but you need two-sided shader to be visible cutted mesh from inside too. but now I’m doing real-time cutting, it won’t be usable in unity’s editor. you’ll put this script on that object which will be cutting tool(sword, laser, etc.) and it will cut anything which will have collider and will be on cutting layer.
I don’t know how it will work on IOS, but on that sculpture there was 50 000 triangles and script goes through this 50 000 triangles and removes 27 000(removing sculpture head in video) in 2.5 second, on IOS you won’t have 5 000 triangles per object :), so I think it will work