Hey guys, i have a weird issue that cropped up when importing my project from 2020.1 to 2020.2.
Certain meshes, not all of them, don’t appear in the editor. I tried changing the importing options for the assets, and different meshes will pop in and pop out depending on the settings changed.
Tried changing indexing option, keep quads, weld vertices… nothing worked. depending on the option selected different meshes will appear and those that don’t, the console gives a message of having UV issues or having 0 vertices. Tried it with the 2021 beta, same deal.
Things work as they should with 2020.1 version of the editor.