Hello,
Basically Google Play started showing warning after every update that from 1st of August it will stop supporting 32bit apps. I am currently using Unity 2018.2.14f1 and ARM64 option exist but is disabled. Is there any chance to use it without updating Unity (few months ago I tried new version with new prefab system but it had bugs in UI element layout, so I had to downgrade back) and if not then to which version I should update it?
Thanks in advance
Supposedly 2018.2 and 2017.4.16 were the versions which added ARM64 support.
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Thanks a lot, that’s awesome post. I got answer to some other my questions as well. So then why I am not able to select ARM64? Do I need to update Android Studio or install something else so that option gets enabled?

Try changing scripting backend from mono to IL2CPP
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Thanks, it worked… however I had to download also NDK and at first I killed Unity when it frozen with “not responding” status… however, next time I gave it a time and after 4-5 “not responding” statues, I managed to compile the app for regular armv7s (now Unity is frozen on building ARM64 resources or something, I am sure it will finish it after few minutes). Is this a normal or should I use IL2CPP ONLY for building release?
thanks for those infos !
Yes, now appstore requests apps are in 64 bits. it appears there’s no other way. therefore NDK is mandatory.
I’m compiling now with ( appearently ) no problem and hope the app upload on appstore will work 
regards and happy unitying !