Hi all, thank you for reading.
While developing and creating this MMO FPS game, I’ve obviously had an idea. Put the Idea on paper, story board, concept etc… Initially there would be a team in place, and the sections were broke up into development phases and so on. Of course, with low to nil budget, I’m completing the game with the help of the Unity Community (haha that rhymed) Anyway, Im sorta at a loss for what I should do next… This is where I would like suggestions from people who have been to this point and found creative ways around it.
So far I have a complete level, controllable animated character, weapons, affects etc… Im at a point now, where I need to write more scripts to add back end functionality to stats, damage, and so on. This is of course an MMO, and there will be a Database involved. I have very little experience scripting, and even less with databases, so that said, this portion of my project development will be a long process.
Do I begin immediate work on the Database. If so, can I make a local one with functionality for test purposes, and move it to a server later?
Do I begin setting up the server immediately and begin the process of testing through the server and server database now?
When I write the scripts, do I add the functionality of calling and submitting information to the database as I write them?
For functionality purposes… when I write the scripts, do I write one script that is applied to each bullet (or player), and each time that bullet is fired (or player fires the bullet), or hit something or whatever, to call another script that handles the entire damage, experience, points etc… system and properly puts the information in the database?
I know this is a lot, and its totally up to me in which direction I should go, but I would like some feedback to head in the best direction possible.
Thanks all!!