My good friend Wade modeled a stadium for our game. He textured the model and sent it to me as a .blend file. I tried importing the model into Unity two ways: 1. Dragging the .blend file into Unity 2. Exporting the model from Blender as .FBX.
When I drag the file into Unity i get this error message “Blender could not convert the .blend file into FBX file”. If I export the model from Blender as an FBX and import that into Unity, it imports, but the mesh has no verts, in other words, it doesn’t “show up” in the scene view.
In Blender, I’ve tried deleting all materials and textures, I scaled it appropriately by hitting CTRL-A / Scale. It still doesn’t work. Does anybody know the solution to this problem??? I have Blender v2.61 and Unity v3.4.2… Could there be something wrong with the model that I’m not catching?? Wade says it works for him though by dragging the .blend file directly into Unity, but it doesn’t work for me…
Save the file under the Assets folder in your Unity project, everything should be automatic.
I just tried that, it didn’t work, does the same thing
Then something is wrong with either your blender installation (version or whatever) and/or fbx plugin.
I think it is a separate plugin? Do you have the latest version?
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX
Not sure if they have included something built-in, since I always install blender and after 10mins I’m back in max…
Method of importing file is not to blame (dragging,saving etc), that’s for sure, neither can it be Unity (unless you don’t have 3.42f2) since it would be reported by others too.
So re-insall blender and plug-in.
I’ve never had this problem before though, only with this model, could it still be Blender??
That’s a whole other issue, you didn’t mention this in your OP. Obviously there is a problem with the model if other models work and this is the only one that doesn’t. Why would you think anything else?
If you can import other models (from blender) then you should be able to do the same with this one (simple logic), if not, something is wrong with the model.
… I didn’t think it was Blender. I think it’s the model, so what could be wrong with the model that could cause this error??? Also, I just found out, Wade, who created the model, made it in an earlier version of Blender.
Tell him to just remake it, if its just that model.
Not to hijack the thread but this relates, when I import a fbx from blender, I am having to make the scale like 1000, why is it importing so small.
Thanks
Dude, it’s like 12,000 poly model, it’s a tennis stadium, i’m not asking him to remake it, it took him a week already
to answer your question Exile, make sure when you model something in Blender, the scale is x=1 y=x z=1… sometimes when you model things in Blender, depending on their size, the 'scale" will be 0.1xyz. So, importing that into Unity will make you have to scale up 1000, instead of 100.
Do you have other modeling software? Export as .obj or something and pass it through there. A trial version should be sufficient.
I have Lightwave, i’ll try that later when I get home