I made a low-poly model in Maya, rigged it, and exported it as a .fbx into Unity. I went through the motions of setting the Animation Type to Humanoid and configuring the joints on the model however when I applied a Mixamo animation to it, it is stuck in the T-Pose but still rotates slightly according to the animation.
mellowbronzehapuka
For example, this is a model I made with Autodesk Character Creator. I have applied a Mixamo animation on it’s Animator Controller. For the most part, it works.
crazypositiveanhinga
My problem. This is a low-poly model I made in Maya. I applied the same Mixamo animation but it does not move in the same way as the previous example.
I am not exactly sure what the problem is. As I don’t have much experience rigging models, I assume the problem might be related to that. I just find it strange that the model still moves but at the same time…doesn’t move. Any advice on how to solve this would be well appreciated!
