using Cinemachine;
public CinemachineFreeLook VCamera;
VCamera = GetComponent();
private void Update()
{
if (Input.GetAxis(“Mouse ScrollWheel”) > 0)
{
VCamera.m_Lens.FieldOfView = 80f;
}
}
hola que tal, quería pedirles su ayuda … necesito que por medio del scroll del mouse pueda modificar la variable de FOV de CinemachineFreeLook pero me da error.
I think you’d like to do this:
using System;
using Cinemachine;
using UnityEngine;
public class FreelookFOV : MonoBehaviour
{
public CinemachineFreeLook VCamera;
void Start()
{
VCamera = GetComponent<CinemachineFreeLook>();
}
void Update()
{
if (Input.GetAxis("Mouse ScrollWheel") > 0)
{
VCamera.m_Lens.FieldOfView = 80f;
}
}
}
I’m going to look at the code thank you very much friend.