I’m trying to move an object forward (in the direction its facing), I’m having a difficult time with it. I feel like this should be much easier that I’m making it out to be, but when I look up how to do it, I can’t find anything that is doing what I’d like.
I have a character facing a direction. When he rotates left or right, he moves forward base on that (his z rotation). The goal is to make him always move “forward” at a constant rate. So I guess what I’m trying to figure out is what his x & y velocity should be based on his z rotation.