Moving pltform question.....

I have animated moving platform.I need to jump on it and move together with it near other platform.As mario game.But first person controler prefab cant stay on there.Once I’m on it , I fell from that platform I cant move with it together. how to fix it?

Head on over to UnityAnswers: there are a slew of solutions and examples:

http://answers.unity3d.com/questions/694

The first time i wrote a platform code was a lot of fun :smile: The mothod i used was to use a trigger from a box collider just on top of the platform. and OntriggerEnter make the player a child of the platform and push the player up just a little while in OnTriggerStay. and it works pretty good with just a little adjustment of the box collider :smile:

var other: GameObject;//Here the function checks for the Other collider
 ////////////////////////////////////////////////////////////////////////
function OnTriggerEnter(other:Collider){
    if(other.gameObject.tag == "Player") {
	//Make the player the child of the parent
	other.gameObject.transform.parent=gameObject.transform;
	}
}
/////////////////////////////////////////////////////////////////////////
function OnTriggerStay(){	
	for (var child : Transform in transform) {
    child.position += Vector3.up * 0.01;
    other.gameObject.transform.parent=gameObject.transform;
   gravity = 0;
   }
}
 //When the player exits the trigger 
function OnTriggerExit(other : Collider) {
	//Make the parent null/Over/Gone.
	other.gameObject.transform.parent = null; 
	other.gameObject.transform.parent = null;
	gravity =  20;
}

:smile: I also adjusted the gravity but its not needed, just a constructive helper. So Hope this Helped. :smile:

PS Just adjust the trigger a little to take out the bumpiness.